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Zerg vs Terran

    This guide outlines what is the most dependable and consistent way to play Zerg versus Terran (a.k.a. ZvT), which is the simplest matchup in the game.

    To Win, Have a Plan

    A messy, random game makes you lose. You have to have a game plan.

    That plan is called a build order.

    In ZvT, you can do the same build order every game and get away with it because of the simple interactions between early defensive Zerg units and the Terrans’ early aggressive units.

    Standard Opener

    This is whats commonly known as the QLASH opening, you will get your third base down before the reaper arrives, so it won’t get blocked.

    This build will slightly delay your zergling speed in return for a faster third base. Your zergling speed will finish before the first hellions arrive.

    MilestoneWhat to MakeTips/How to Execute
    Supply 13OverlordSend this overlord to your second base to scout for Terran scouting SCV or any potential bunker rushes.
    Supply 16HatcheryPull a drone from your mineral line @ ~200 minerals. A hatchery first is safe vs. virtually any build.
    Supply 18GasRally 17th drone from egg
    Supply 17Spawning PoolRally 18th drone from egg
    Saturate Gas through rallying the next 2 building drones and 1 drone from your minerals)
    Supply 202x Queens 4x LingsMake 2 queens and 2 sets of lings
    Gas 60Pull 2 drones off of gas. Send 1 of these drones to take your Third base.
    Supply 27Third HatcheryFor larva and economy
    Gas 100Metabolic BoostZergling speed for the hellions
    Supply 29Third Queen
    Supply 31Overlord
    @100% first injectMake 2 drones and rally into your extractorThis times it out perfectly for 3:30 to have the right amount of gas later
    Supply 40Overlord
    Supply 42Fourth QueenAt the second base
    @3:30 ScoutSend overlord into their main baseLook for their building count and what tech they have
    Supply 44Fifth Queen
    Supply 46Overlord
    @Third HatcherySixth Queen

    1-1-1 (1 Barracks, 1 Factory, 1 Starport) Reaction

    This build is a good entry into the midgame for terran. This branch of the build order will show you how enter the midgame cleanly. The scouting tells for 1-1-1 are as follows:
    If a marine is built after the reaper is done.
    If you see 2-4 hellions around 4 min.
    The absence of a second factory or barracks, or a third command center.

    MilestoneWhat to MakeTips/How to Execute
    @35 dronesGo up to 12-16 lingsNecessary to defend hellions
    @4:151 more gas, lair and a baneling nestThis will keep you safe and get you fast baneling speed
    @4:301 spore in each baseThis goes for vs liberator or banshee
    Drone Benchmark: 4:3050 drones
    @5:002 Evolution Chambers, 2 more ExtractorsFor +1 +1 upgrades
    @5:00 - 6:00ScoutIf they have more than 8 hellions, its probably mech and you need to drop a roach warren
    @100% LairOverseer scoutTo confirm mech or bio
    @100% LairBane speed, Hydra Den, + 1 ExtractorIf you want to go muta add 1 more extractor on top of that
    @5:30-6:00Forth base + Macro hatcheryA macro hatchery is an extra hatchery for larva
    Drone Benchmark: 5:30-6:0066 dronesEasy to get if the early game was clean enough

    2-1-1 (2 Barracks, 1 Factory, 1 Starport) Reaction

    This build will hit with 16 marines and 2 medivacs around 5:00 - 5:15. This branch of the build order will show you how to hold it. The scouting tells for 2-1-1 are as follows:
    If there is a reactor on the barracks right after the reaper.
    If there are no hellions being produced.
    The second barracks is the biggest tell of this build.
    If you see 10+ marines it is almost definitely this build.

    MilestoneWhat to MakeTips/How to Execute
    @3:45Evolution ChamberFor +1 Carapace
    @100% Evolution Chamber+1 CarapaceThis helps a lot in the followup marine attack
    @4:151 more ExtractorImportant for teching
    Drone Benchmark50 drones
    @after droningMake 30 zerglings and 2 more queens(total 6 creep queens)To defend the double medivac drop, hits around 5:00
    @5:00Lair + Bane NestTo transition and hold any following pressures
    5:00 - 5:30Defend 2 medivac drop with 6 queens and 30 lingsMake sure to not run off creep to chase
    @After the 2 medivac dropAdd 2 more Extractrs and second Evolution Chamber for +1 Melee
    WarningFollowup 32 marine drop with +1Keep a zergling outside the terrans base to scout for any followups

    Mid Game VS Bio

    Checkpoint:
    Beat their 1-1 push or defend their double marine drop

    Hydralisk

    Generally, five gases will support a solid ling bane hydra army. You do not need additional gasses till hive when you get 7 with viper tech and 8 with ultralisk.

    MilestoneWhat to MakeTips/How to Execute
    @100% Hydra DenGet movement speed then rangeMovement speed will benefit you slightly more to get first.

    You want to make around 16– Hydras maximum if going the ling bane hydra ultra path to avoid body blocking the melee units. When engaging with ling bane hydra, you want to engage, and back up with your hydras once your ling bane is killed (if it is killed).

    Mutalisk

    If you are going mutalisk, you should be going for 6 gasses as opposed to the 5 gasses hydra ling bane takes.

    MilestoneWhat to MakeTips/How to Execute
    @100 Forth HatcheryGo up to 7 gasses and 80 dronesTo prepare for lategame
    @100% Spire+1 Air AttackImportant for large numbers of mutalisk
    @SpireMake mutaliskGet as many as you can while still being able to afford your upgrades

    Late Game vs Bio

    Checkpoint: At this point you are either in a commanding position or have just held the 2-2 push, so from here you’ll want to move into the T3 choices that zerg has to offer.

    Add the ultralisk or broodlord build to the below for late game vs bio depending on which late game tech you want to play.

    MilestoneWhat to MakeTips/How to Execute
    @100% +1/+1 upgradesGet +2/+2 upgradesShould be around 7:30 if your 1-1 upgrades were on time
    @7:30 - 8:00Infestation PitGo up to 7 gasses if you’re playing with viper, 8 if you’re making ultralisk
    @HiveGet Hive upgrades (+3/+3 and adrenal)Get vipers if your opponent has tanks

    Ultralisk

    When going ultralisk, you want maximum around 3-4 just for tanking, since they are very clunky and rarely get more value the more there are.

    MilestoneWhat to MakeTips/How to Execute
    @100% HiveUltralisk Cavern
    @100% Ultralisk CavernUltra armor then speedYou won’t be able to do anything without ultralisk armor so it’s better to get it first

    Ultralisk tips

    • You should always have your ultralisk in front so they dont get stuck behind the rest of your army
    • Using ultralisk in counterattacks againts planetary fortresses is very useful as they take almost no damage from the cannon and can soak a lot for the lings/banes
    • Remember not to get too many ultralisk as they will progressively get worse the more you make.
    • Once the terran gets ghosts you will need to get infestors so they dont kill your ultralisk for free.
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    Egor Dyuzhev
    WRITTEN BY
    Egor Dyuzhev
    Sc2 Coach & Grandmaster